#pragma once

#include "Node.h"
#include "LRSInformation.h"

// Sector class inherits from Node and stores several pieces of
// information related to what is stored within that Sector of space

class Sector : public Node
{
public:
	Sector();
	virtual ~Sector();

	LRSInformation	GetInfo(void) {return mInfo;};
	void		SetInfo(int star, int station, int enemy);
	void		SetInfo(LRSInformation s) {mInfo = s;};

	void		DecrementEnemies(void);
	void		DecrementSpaceStations(void);

private:
	LRSInformation	mInfo;
};